That's exactly what I did.
The meaning is completely unknown. Perhaps if you have any suggestions as to the translation thereof, send them my way. Otherwise, I'm at a loss.
You are a young boy, perhaps seven, with musty brown hair
ruffled by sleep, adorned in a blue and white striped nightshirt and pants,
perhaps a bit too big. You have a name--it’s a very lovely name but that’s not
really what’s important. What matters most is the room. You are far away from
home, far away from the warmth of your bed. You’ve been adventuring through
buildings and dreams and fairy tails of your own making. You’ve had many a
companion, young like unto yourself, and you’ve thwarted many a witch and
stepped into rooms filled with the souls of lost children. And that was all
nice, but it was nothing compared to the room.
A building towers into the sky, ripping through the air,
sealing itself in the vastness above the earth; connecting metal with sky.
You’ve never seen the bottom of this building and there’s a part of you that
fancies the idea that it’s not attached to the earth at all--that it’s
foundations are in the spires striking up at the endless blue sky. The
architecture is unlike any you’ve seen before. Unlike some buildings that may
have arches or spirals, this building is completely linear with solid metal
polls running vertical through it’s expanse, from top to, well, where ever it
ends. The building is rectangular in nature however splits into two rectangular
spires at its uppermost levels, leaving empty space between the two reaches of
building. Normally you would assume that
a buildings sides like this would be completely flat, but you’re fascinated to
know that geometric domes were built into the sides of the building, giving it
a most unique and esthetic look.
This strange, black, metal building is where the room is.
Located on one of the corners of the uppermost levels, surrounded by windows,
at least on two sides. Butterflies flutter in your stomach as you remember the
plants that grow within. Exotic, and green. Oh, so green! Unlike the usual
greenhouse, this room is decorated in elegant tile. It looks as if it would
have been a room to welcome guests into a luxurious and spacious building. If
you remember right a glass shandalear hands from the ceiling, but you could
just be making that up. It’s not really clear to you how these plants grow.
From what you know of the room there is no soil, and they do not spring from
the perfectly placed tile. Its as if the place where soil might be has been
lost and the plants merely float, separate from the dimension where they
receive their nourishment. Or perhaps you just haven’t been observant and there
really are pots filled with rich soil on the ground.
Despite the importance this room is to you, you only stay
for a brief moment, knowing you must find a witch who resides just outside the
building. The two walls are covered from floor to ceiling windows, and you find
a small one, which you can open and crawl from, pulling yourself out onto the
side of the building. It does not surprise you that you do not fall, and you
are able to stand easily on the side of the building, as gravity has shifted to
accommodate you. This is miraculous indeed, but you’ve had many a strange
experience it no longer shocks you, besides, how else would a witch live
outside the building with no earth below?
You step over metal beams, your feet pressing against black
glass as you walk, your eyes searching the area for the witch. You know she’s
dangerous as many witches are, but it’s important for you to find her. The air
around the building is open, and she appears to be no where in sight, but you
know she’s there, hiding. As you scan the building you see glimpses of her as
she dodges between hiding spots, enclosing herself in the air that surrounds
the building. You don’t dare call out to her, for she is dangerous, and
obviously knows you are already there.
Suddenly, you feel a malicious presence behind you. Your heart automatically picks up and you
catch your breath, turning and stumbling backwards, your heel catching on one
of the protruding beams and you fall on your hind, but you don’t notice as your
eyes are focused on the matted hair, pale faced, dark eyed woman. You could
easily describe her hair as a bush of black and grey curls whish perhaps a few
other things protruding out of the mass. Her cheekbones are sharp, too sharp,
her cheeks sunken in and her chin too masculine. Dark black circles surround
her black eyes as she stairs at you and suddenly you know from the expression
of intense curiosity, that you will not be harmed. Not yet…
She speaks to you, walking around you slowly as if dancing
upon the black glass, her bare feet taking careful steps around the protruding
beams, though her eyes never leave you.
You reply to her question with the utmost hope that she will
not be enraged, explaining, in a roundabout way of how you came to be on the
side of the building. You lie. “I was lost,” you tell her, your heart flapping
in your chest like a frightened bird.
An unlikely lie. She pauses, raises a dark eyebrow and
speaks again, asking yet another question.
You swallow, and this time answering it with the truth. “I
was on an adventure,” you tell her, “I ran through a long hallway with my two
companions, one was a boy, like me, and the other was a little girl,” You
pause, but she says nothing so you continue, not even sure if she’s still
listening, “We found a room,” you explain, “I did not think I could go in, for only
the souls inhabited the space and I am still a boy. But we went in.
“There were four children, two seated at each desk at the
front of the room. The teacher was a witched—“ you leave out the part that
about feeling as though the witch was familiar to you, deciding that it would
not be a good thing to mention at this time, “—she asked me to a game to free
the souls of the children. I agreed and we played.”
The witch, who had been pacing in delicate circles around
you, her dark eyes staring at the dark glass below her feet, suddenly looked up
as if something you had said sparked her interest. She then asked you a
question.
“You see, there was a painting on the other side of the
room. Periodically the string that was holding the painting would release and
the painting would fall. However, it was possible to rearrange the hooks on the
painting so that when the painting fell, it would always catch itself again on
the hook. We took turns, arranging the hooks before the painting fell. It never
hit the ground, therefore I won, but the witch was so enraged that she would
not release the souls of the lost children and I fled out the side door leaving
my two companions behind. That’s when I came here.”
The witch spoke to you more, accepting your story. As she spoke
she took a seat next to you, placing her feet before her and wrapping her arms
around her knees. She was quite ugly, you decided.
The conversation continued smoothly, though awkwardly, you
think, when suddenly something you say makes the witch jump to conclusions. She
immediately puts some distance between the two of you, throwing accusations in
your direction.
You’re fairly embarrassed, for the accusations she makes
puts images in your mind.
“No, no,” you try to explain, hoping to calm her, “I only have
one passion. I do not wish to seduce you, for I do not want you. You see I have
a room.”
You can see her rage begin to fall to a low simmer as your
rebuttal has shocked and interested her.
She wishes you to tell her of this room.
You cannot tell her that it is the room which awaits on the
corner of the building, so instead you describe it quite faintly.
She takes a cautious seat next to you.
You hold our your hand, cupping it in the shape that one of
the domes hold and in your mind, as you describe the room, you imagine plants
bursting fourth from the glass of the dome. You describe the fact that the room
has many thriving plants but does not have the situation which the plants can
live and that the tile, like the black glass of the dome is elegant and does
not appear to belong in a room full of plants, but is there anyway. It is as if
the plants owned the room.
Suddenly, the witch jumps to her feet, her black eyes widen
in rage. She knows you are speaking of the room on the corner. A shock of fear
and regret stings your chest as you watch the evil crooked creature dash
towards your room in a screaming rage. You run after her, your feet pounding on
the glass, desperate to calm her as you watch her drive into the glass windows
shattering them as she hurtles into the room. You climb in as well, avoiding
shards of glass on your bare toes.
Your feet are about to hit the tile and you know she is
about to do something awful to your room. Perhaps she will set the room ablaze,
burning the beautiful flourishing green plants. Perhaps she will shroud it in
so much darkness that it chokes all of the life and color out of the plants and
tile. You can only imagine…
She is about to destroy the room when a small brown rat
scuttles out in front of her and begins speaking to her in a croak of a voice,
like that of someone who’s smoked too much Tabaco and is speaking through a
narrow tube. You’re a bit calmer now; your panicked attention also adverted by
the rat with the human’s voice. As you take a closer look, you see that a small
twig with leaves is growing from the rats eye as well as other parts of his
body.
Then, you remember. The witch had taken the soul of a man
and sealed it in a pin, then she had take that pin and pit it into the eye of a
rat. As the skin grew around the head of the pin, completely engulfing it, the
twigs began to grow from the rats body, producing only two sad green leaves.
As you remembered these fine details, the rat convinced the
witch of something, and she immediately disappeared, too your great relief.
The rat then turned his attention to you, and you are
silently grateful to the strange creature for distracting the witch and saving
your room.
The rat begins to speak.
“You are in grave danger,” it hackes. “You are about to
morph into your second life,”
For a moment you are confused, but then you remember
periodically morphing bodies and living as another for a period of time, taking
on a life that also continued to live even when you were yourself.
“Your second life has continued to live, and he has gained a
disease of the fingernails,” the rat described, “it is spreading and it is
killing you. You will morph soon and you will die.”
You feel your temperature drop and your mouth becomes very
dry and itchy.
“What do I do?” You ask, already feeling the transformation
taking place.
You imagine the rats expression looks mournful, “there is
nothing you can do,” he wheezes.
The sun dropped and suddenly the room became very dark. The
brilliant colors in the plants and tile loosing their shine. A very old man,
ancient, big boned, and skin that sagged from his bones appeared in the corner,
or perhaps he had always been there. His big wrinkled hangs rested one on top
of the other on a straight wooden cane.
“You have but one option,” his voice was old but strong. He
was obviously wise. You approach, feeling the sensations of your right arm
beginning to weaken. “You will change lives and you will die, but perhaps there
is something you can do.” He looked down from under his big, sagging eyebrows at
the little rat, who seemed to catch the silent communication.
“There is a jar of dirt on the cabinet next to me,” the man
explained as the rat squeezed itself into a gap of the small cabinet. “Hurry
and spread it on the ground in a half circle.”
You do so, taking the small jar, reaching in and retrieving
only a handful. You let the minerals fall from your fingers into the shape of a
half circle on the ground, your hands beginning to shake. You’re too young to
die. You used to have two lives, now you would have none. What would happen to your body?
“now,” the boom of the old man’s voice catch your and you
quickly notice the sting of tears forming in the corners of your eyes. You
shove them away, focusing. “reach into the cupboard and retrieve your arm.
Sure enough, as you had began to transform, your right arm
had slowly began to shimmer and eventually disappeared. You open the stiff
cupboard and poke your head inside. You see the rat at one corner, and he
points to the other side.
You look.
The arm has been severed from just above the elbow. The
fingernails are grotesquely discolored, and the skin of the arm is beginning to
swell and distend. In the dim blue light you can see dark shapes of bugs
scuttling over the flesh. They scatter, fleeing as you reach your arm in and
grab ahold of the limp limb, retrieving it.
“Put it on the pile.” The old man directs.
You obey.
Suddenly, it doesn’t matter any more. Suddenly, you don’t
remember that your end is almost near, and that your body will become like that
of the distended diseased arm. Suddenly, the man and the rat at the blue
cabinet loose interest in your mind, and you stand turning around.
Mesmerized you slowly step forward approaching an alter of
candles. The room is dark save for the golden shimmer of the plated metal up on
which the candles rest. A harsh but beautiful red glow illuminated the room,
giving it a rich, but deadly feel.
You must save her. You MUST save her. And to do that you
must light all of the candles. Out of the corner of your eye you think you see
a whips of a female figure, but you are too busy concentrating on the lighter
placed before the alter. You pick it up, noticing how different it looks.
Outlined in metal, a single square with nothing on the inside save a metal
lever that when pushed down forced another lever upward, the force and striking
thereof creating a flame. Despite not having an arm, you use your right stump,
holding the lighter in the most impossible way, lighting it and putting the
flame to the wick of the a middlemost candle. As you set to work, lighting the
candles you see that the air around the candles shimmers and sparkles, and a
part of you know, despite the beauty, that the air is toxic and dangerous. As
you flick the flint and the flame appear igniting on the wick, the toxic air,
floating around in pocket randomly begins to ignite, causing miniature
explosions. You know it is dangerous to continue, but you do so anyway causing
miniature explosions as you go. On about the sixth or seventh candle, a pocket of
the flammable air ignites on your right shoulder, bursting into flame scorching
your clothes and skin. You try to continue lighting but the flame causes more
pockets to ignite, which causes more candles to light which ignites more
pockets of shimmering air. With each explosion a pocket of air near you also
explodes, one after another consuming you in flames. You scream repeatedly in
fear and pain as flame and gas engulf your body.
No comments:
Post a Comment